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Showing posts from December, 2024

The Boxer/Brawler Class (BX/OSE)

 So, a boxer? Why boxing you may ask? Well, I love boxing, I grew up watching it; mainly my dad talked of it back in the day, and he still prefers wrestling these days. So, I took something that he loves and gave to me and turned it into one of my passions. So, this class has been tested; although it works as is; be sure to tweak it to your table needs, I fell in love with this class and it will appear as one of the PCs in my campaign once one dies, if one dies that is. The dice in BX/OSE are fickle and anything can happen really.  Now, I have included an optional little cool tidbit at the bottom, it is of course not required at all! The Boxer Class: The Boxer/Brawler Class (BX/OSE) Class Overview Boxers are masters of unarmed combat, relying on their agility, discipline, and powerful strikes to defeat opponents. They are less armored than traditional warriors but excel in close-range fighting, dodging, and delivering devastating punches. The punches being gloved or not is up ...

Penor, a primer in the history of the world.

Well, hello, it has been a bit hasn't it? Things have changed, campaigns ended, and life getting in the way as usual. Some of you will know that it has just been life, but I will explain where I have been: Life, work, the holidays, and many more things of course.  This is usually the busiest time of the year for a chef like me, and just for everyone else. So, with the blog getting updated and me finally marking down a schedule; I figured as my first post back, I could share the primer for the world of Penor. That being said, this blog will continue being a variety of things to do with my podcast as well as a record of what I post about my lore on Penor, as well as my created classes, and this will also act as my legendarium for my D&D campaign world as well; of course, my book setting will all be in short stories and in my novels, but this here will be where you can find ALL the info on Penor you need. Plus, I will be sharing adventures here, modules I am making. So, be sure t...